EzyFox Swift Client SDK
Updated at 16856859770001. Introduce
EzyFox Swift SDK is a Swift client library of EzyFox Server. It supports TCP and UDP protocol and use MessagePack for data transportation. You can use this SDK for every projects use Swift (i.e iOS, apple desktop apps). It's free available and open source on Github.2. Installation
Clone ezyfox-server-swift-client to your project:
git clone https://github.com/youngmonkeys/ezyfox-server-swift-client
pull submodule:
git submodule update --init --recursive
change the name ezyfox-server-swift-client to client if you want Add ezyfox-client.xcodeproj to your project, you can find out it in ezyfox-server-swift-client/socket
folder:
add ezyfox-server-swift-client (maybe you changed name to client) to xcode project (by drag and drop) and we have
3. Coding
Completed source code available on Free Chat example, class SocketClientProxy
3.1 Import
If you have already added ezyfox-server-swift-client to your project, you don't import anything
3.2 Create a configuration
Please take a look EzyClientConfig class if you want to see more configurable fields
let config = NSMutableDictionary() config["clientName"] = ZONE_APP_NAME
3.2 Create a Client
After create the configuration, you can create a client like this. Take a look EzyClient and EzyClients to get more information.
let clients = EzyClients.getInstance()!
client = clients.newClient(config: config)
3.3 Setup the Client
After create the client, let's setup it, 'setup' mean add event handlers and data handlers to the client . List of event handlers include:
- CONNECTION_SUCCESS: Fire when the client connected to server
- CONNECTION_FAILURE: Fire when the client connect to server failed
- DISCONNECTION: Fire when the client was disconnected from server
- LOST_PING: Fire when client send ping but didn't received pong command from server
- TRY_CONNECT: Fire when the client connect to server failed and retry to connect again
Take a look EzyConstants class to get more information. List of data commands include:
- ERROR: Fire when the client received and error from server
- HANDSHAKE: Client send and receive handshake command
- PING: Client send ping command to keep connection
- PONG: Fire when client received pong response from server
- LOGIN: Client send and receive login command if login successfully
- LOGIN_ERROR: Fire when received login error response from server
- APP_ACCESS: Client send this command to join to an application and receive when join successfully
- APP_REQUEST: Client send data to an application on server and receive if there is any response
- APP_EXIT: Client send to server to exit from an application
- APP_ACCESS_ERROR: Fire when received join an application failed from server,
- APP_REQUEST_ERROR: Fire when received an error response from application on server,
- PLUGIN_INFO: Client send to get information of a plugin and receive response from server,
Take a look EzyConstants file and EzyHandlers file to get more information and you can setup the client like this:
let setup = client.setup!
.addEventHandler(eventType: EzyEventType.CONNECTION_SUCCESS, handler: EzyConnectionSuccessHandler())
.addEventHandler(eventType: EzyEventType.CONNECTION_FAILURE, handler: EzyConnectionFailureHandler())
.addEventHandler(eventType: EzyEventType.DISCONNECTION, handler: ExDisconnectionHandler())
.addDataHandler(cmd: EzyCommand.LOGIN, handler: ExLoginSuccessHandler())
.addDataHandler(cmd: EzyCommand.APP_ACCESS, handler: ExAppAccessHandler())
.addDataHandler(cmd: EzyCommand.HANDSHAKE, handler: ExHandshakeHandler())
For TCP we need follow by the authenticaiton flow:
For UDP we need follow by the authenticaiton flow:
3.4 Customer an event handler
You can custom to do everything you want, please take a look EzyHandlers file to see default event handlers and take a look to this file for full example.
class ExDisconnectionHandler: EzyDisconnectionHandler { override func postHandle(event: NSDictionary) { // do something here } }
3.5 Custom a data handler
You must custom to handle list of commands:
- HANDSHAKE: to send Login command
- LOGIN: to send AppAccess or PluginInfo command
You should custom to handle list of commands:
- LOGIN_ERROR: Maybe to show a notification to user
- APP_ACCESS: Maybe to trigger something and allow user interact your application
Please take a look EzyHandles file to get default data handlers and this file for full example
class ExHandshakeHandler : EzyHandshakeHandler { override func getLoginRequest() -> NSArray { let mvc = Mvc.getInstance(); let connection = mvc.getModel().get(name: "connection") as! Model let array = NSMutableArray() array.add(ZONE_APP_NAME) array.add(connection.get(name: "username")!) array.add(connection.get(name: "password")!) return array } } class ExLoginSuccessHandler : EzyLoginSuccessHandler { override func handleLoginSuccess(responseData: NSObject) { let array = NSMutableArray() array.add(ZONE_APP_NAME) array.add(NSDictionary()) client!.send(cmd: EzyCommand.APP_ACCESS, data: array) } }
3.6 Setup an App
To listen and process response data of an application received from server you need setup to register handler mapped to command like this:
_ = setup.setupApp(appName: ZONE_APP_NAME) .addDataHandler(cmd: Commands.GET_CONTACTS, handler: GetContactsResponseHandler()) .addDataHandler(cmd: Commands.SEARCH_EXISTED_CONTACTS, handler: SearchExistedContactsResponseHandler()) .addDataHandler(cmd: Commands.SUGGEST_CONTACTS, handler: SuggestContactsResponseHandler())
3.7 Connect to server
After setup the client and an app, it's time to connect to server
client.connect(host: host, port: 3005)
3.8 Run event loop
You need run even loop to take event and data from queue, don't forget this action.
Thread.current.name = "main";
clients.processEvents()
3.8 Send a request to server
After connect to server and access an app successfully (you need ensure by handle APP_ACCESS response), you can allow interact and send a request to server:
let app = EzyClients.getInstance() .getDefaultClient() .getApp() let requestData = NSMutableDictionary() requestData["keyword"] = keyword app?.send(cmd: Commands.SEARCH_CONTACTS, data: requestData)
And if you have accessed many application in the client, you must get the app you want to send a request
let app = EzyClients.getInstance() .getDefaultClient() .zone? .appManager .getAppByName(name: "appName") let requestData = NSMutableDictionary() requestData["keyword"] = keyword app?.send(cmd: Commands.SEARCH_CONTACTS, data: requestData)
Please take a look EzyApp class to see how an app send a request to server, look EzyAppManager to see how to get an app. For full example please take a look this file